3D Streaming System
Client Implementations
3min
at the moment, you can utilize the geometry streaming system with web 3d applications, such as platforms based on three js or a frame the system can also be utilized with unity engine and mozilla hubs platforms unreal engine coming soon if there's any other platform you would like to use, please contact us at contact\@senseofspace io unity engine platform independent app development considerably better performance than web 3d on all devices materials and shading support stream from an online or an offline source up to 50m polygons (source model) on stand alone vr headsets such as oculus quest 2 enabling very large models in unity based apps and platforms, on all devices seamlessly web 3d, three js / aframe, mozilla hubs browser based implementation smooth performance up to 30m (source model) polygons on modern mobile phones up to 100m (source model) polygons on a gaming pc pbr shading support utilize end userโs gpu for full rendering occlusion culling rapid and smooth viewing of large, high quality 3d models no app installation needed