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Introduction
📶3D Streaming System
Introduction & Benefits
Client Implementations
Technical Limitations
Server Requirements
🧊3D Streaming Platform
Upload and Convert a 3D Model
How to Use the Conversion API
🧩Integrations Guides
🤖Unreal Engine
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🅰️A-Frame
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6min

Technical Limitations

Compression Pipeline:

  • 100M polygons per conversion.
  • Single texture maximum size 24k*24k pixels.
  • Input: triangulated GLB file with standard PBR materials (metallic-roughness).
  • Rigged Animations are not currently supported, and the internal hierarchy of the model is not persisted.
  • Normal Maps and Ambient Occlusion Maps are not currently supported.



Client-side:

  • Performance and technical limits are devices-, client- and model-specific.
  • Poor network connection speed can affect performance.
Updated 25 Apr 2022
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Server Requirements
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TABLE OF CONTENTS
Compression Pipeline:
Client-side: