- 100M polygons per conversion.
- Single texture maximum size 24k*24k pixels.
- Input: triangulated GLB file with standard PBR materials (metallic-roughness).
- Rigged Animations are not currently supported, and the internal hierarchy of the model is not persisted.
- Normal Maps and Ambient Occlusion Maps are not currently supported.
- Performance and technical limits are devices-, client- and model-specific.
- Poor network connection speed can affect performance.