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Introduction
đŸ“ļ3D Streaming System
Introduction & Benefits
Client Implementations
Technical Limitations
Server Requirements
🧊3D Streaming Platform
Upload and Convert a 3D Model
How to Use the Conversion API
🧩Integrations Guides
🤖Unreal Engine
đŸ•šī¸Unity Engine
đŸĻŠMozilla Hubs
âœ´ī¸PlayCanvas
đŸ”ēThree.js
đŸ…°ī¸A-Frame
đŸ”ļBabylon.js
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âš›ī¸Extras
Volumetric Video Integrations
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3D Streaming System

Technical Limitations

2min

Compression Pipeline:

  • 100M polygons per conversion.
  • Single texture maximum size 24k*24k pixels.
  • Input: triangulated GLB file with standard PBR materials (metallic-roughness).
  • Rigged Animations are not currently supported, and the internal hierarchy of the model is not persisted.
  • Normal Maps and Ambient Occlusion Maps are not currently supported.

īģŋ

Client-side:

  • Performance and technical limits are devices-, client- and model-specific.
  • Poor network connection speed can affect performance.

īģŋ

Updated 03 Mar 2023
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Compression Pipeline:
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