The SxrWebModelDebugger script can be attached to an SxrWebModel to get some more insight into its active geometry, downloading status/progress and resource utilization. If the component is active while playing in the editor an overlay is added to the screen showing the information. If you would rather see this information in game (IE when you’re testing in VR), you can reference a UnityEngine.UI.Text element that will be used to draw the information to. 

Lastly when the component is active in the scene and gizmos are enabled (top right of Scene window), you will be able to see the bounding boxes of the geometry chunks in the editor.

Updated 06 Apr 2022
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