---
title: Client Implementations
slug: client-implementations
docTags: 
createdAt: 2022-03-30T10:53:07.000Z
---



At the moment, you can utilize the geometry streaming system with Web 3D applications, such as platforms based on **Three.js or A-Frame**.&#x20;

The system can also be utilized with **Unity Engine** an&#x64;**&#x20;Mozilla Hubs** platforms.

**Unreal Engine** coming soon.

If there's any other platform you would like to use, please contact us at [contact@senseofspace.io](#)



### Unity Engine

- Platform independent app development.

- Considerably better performance than Web 3D on all devices.

- Materials and shading support.

- Stream from an online or an offline source.

- Up to 50M polygons (source-model) on stand-alone VR Headsets such as Oculus Quest 2.

Enabling very large models in Unity-based apps and platforms, on all devices seamlessly.



### Web 3D, Three.js / AFrame, Mozilla Hubs

Browser-based implementation.

Smooth performance:

- Up to 30M (source-model)  polygons on modern mobile phones.

- Up to 100M (source-model)  polygons on a Gaming PC.


PBR shading support.

Utilize end-user’s GPU for full rendering.

Occlusion culling.

Rapid and smooth viewing of large, high-quality 3D models. No app installation needed.



###



