The path to the streamable asset.
Enable semi-transparent materials.
Use PBR shading. Can be set to false if you want flat shading for e.g. photogrammetry models.
CubeMap object. Choose any, or set empty and the default environment map for the scene will be used. If there is no setted Cubemap in your scene or in this parameter PBR shading is not active.
A number for adjusting the quality level (and bandwidth requirement). Can be any number, but should normally be between 0 and 3.
View Camera or Player camera, preferably with controls. You will see the scene from this camera and Model Quality will be changed based on the distance to this camera.